Search found 36 matches

by eimixas
Tue Mar 05, 2013 8:18 am
Forum: CloudCompare
Topic: 2D label leaf or or not leaf?
Replies: 1
Views: 3841

2D label leaf or or not leaf?

Is there any specific reason that 2d labels are leafs?
And is this "Leafs could not have children" needed at all?

Thank you
by eimixas
Mon Feb 25, 2013 8:15 pm
Forum: CloudCompare
Topic: Subdivide mesh into connected pieces
Replies: 7
Views: 11497

Re: Subdivide mesh into connected pieces

Tried with visibily array - but without selection array - works. But with "removeSelectedVertices" - triangles are removed from current Mesh, but points are left in PointCloud, should it be removed too? I tried to remove it manualy: ccGenericPointCloud *deletedCloud = pCloud->createNewClou...
by eimixas
Mon Feb 25, 2013 3:41 pm
Forum: CloudCompare
Topic: Subdivide mesh into connected pieces
Replies: 7
Views: 11497

Re: Subdivide mesh into connected pieces

I will try,
but isn't it a duplicate for second method parameter "CCLib::ReferenceCloud* selection"?

if visibility array is used - i do not need "CCLib::ReferenceCloud* selection" - right?
by eimixas
Mon Feb 25, 2013 1:47 pm
Forum: CloudCompare
Topic: Subdivide mesh into connected pieces
Replies: 7
Views: 11497

Re: Subdivide mesh into connected pieces

Yes it is gready, for mesh with ~1M triangles - i used 50M memory (with assumtion that 1 vertice could be shared between max 12 triangles). ccMesh *pMesh = static_cast<ccMesh*>(Entity); ccGenericPointCloud *pCloud = pMesh->getAssociatedCloud(); ... CCLib::ReferenceCloud *selectedCloud = new CCLib::R...
by eimixas
Sun Feb 24, 2013 8:32 pm
Forum: CloudCompare
Topic: Subdivide mesh into connected pieces
Replies: 7
Views: 11497

Subdivide mesh into connected pieces

for example i have cube and sphere in one mesh, i want to split them to separate meshes (cube in one, sphere in other). (simple selection with polyline is not sollution for all cases) In my algorithm i need: to get triangles that share same vertice (has same summit). and after collecting all triangl...
by eimixas
Sun Feb 24, 2013 1:10 pm
Forum: CloudCompare
Topic: Adding 2D label (picked point) between two already picked
Replies: 8
Views: 10709

Re: Adding 2D label (picked point) between two already picke

added:

Code: Select all

			Cloud->addPoint(Points[2]);
			Cloud->addNorm(0, 0, 0);
works fine. no colors or scalar fields needed. (point cloud is from imported *.stl mesh)
by eimixas
Sun Feb 24, 2013 11:16 am
Forum: CloudCompare
Topic: Adding 2D label (picked point) between two already picked
Replies: 8
Views: 10709

Re: Adding 2D label (picked point) between two already picke

Tried, it works, new point is added to cloud, and i can create 2d label on that point: if (Cloud->reserve(Cloud->size() + 1)) { Cloud->addPoint(Points[2]); cc2DLabel *middlePoint = new cc2DLabel(); middlePoint->addPoint(Cloud, Cloud->size() - 1); middlePoint->setDisplay(Cloud->getDisplay()); middleP...
by eimixas
Sun Feb 24, 2013 6:22 am
Forum: CloudCompare
Topic: Managing DB tree view (colapse items)
Replies: 6
Views: 9507

Re: Managing DB tree view (colapse items)

Yes, already tested :)
It has "black" background, why?
Why not like labels 3D name - without background?
by eimixas
Sat Feb 23, 2013 9:23 pm
Forum: CloudCompare
Topic: Adding 2D label (picked point) between two already picked
Replies: 8
Views: 10709

Re: Adding 2D label (picked point) between two already picke

Could i add point to existing cloud? I get execution error on code like this: if (Cloud->resize(Cloud->capacity() + 1)) { Cloud->addPoint(Points[2]); <-- this line throws error ... } should be resize called or reserve? or new must be created? And how to get index of last added point?
by eimixas
Thu Feb 21, 2013 12:45 pm
Forum: CloudCompare
Topic: Managing DB tree view (colapse items)
Replies: 6
Views: 9507

Re: Managing DB tree view (colapse items)

1. Thank you, it works, great. 2.problems with labels already encountered: a) labels could not be moved in DB tree (they depends on it's point cloud) b) label could not exist independently, new point cloud has to be created. and spheres for this situation are just great :) Could i make modifications...