Decimating a Mesh
Posted: Fri Feb 12, 2016 2:35 pm
Hi,
I'm attempting to 3D print a Revit model, and as of now I can print basic shapes of buildings.
As soon as the building gets complex, ie, adding stairs and ductwork, the mesh that Revit generates becomes full of holes, hanging particles and geometric intersections.
To combat this I can generate a dense point cloud around the mesh, and then run a high level surface reconstruction.
This process however generates a very large file due to all the triangles.
Is there a plug-in or a way within CloudCompare to decimate the triangles on a mesh?
Thanks, and if you have any better suggestions for what I'm trying to do, I'm certainly open!
Caleb Wickersham
Coast 2 Coast Surveys
I'm attempting to 3D print a Revit model, and as of now I can print basic shapes of buildings.
As soon as the building gets complex, ie, adding stairs and ductwork, the mesh that Revit generates becomes full of holes, hanging particles and geometric intersections.
To combat this I can generate a dense point cloud around the mesh, and then run a high level surface reconstruction.
This process however generates a very large file due to all the triangles.
Is there a plug-in or a way within CloudCompare to decimate the triangles on a mesh?
Thanks, and if you have any better suggestions for what I'm trying to do, I'm certainly open!
Caleb Wickersham
Coast 2 Coast Surveys