Page 1 of 1

Save As > FBX

Posted: Tue Feb 20, 2018 5:26 pm
by Steve L~
What are the requirements for saving a BIN file as a FBX - I cant seem to get FBX as a save option at all when either selecting a series of meshes or selecting the top level branch of a BIN file that contains only meshes.

I feel sure I’ve done this before !

Thanks,

Re: Save As > FBX

Posted: Fri Feb 23, 2018 8:46 am
by daniel
Oops, I totally forgot to compile the latest 2.10.alpha version with the FBX SDK!

I've just updated the online version.

Re: Save As > FBX

Posted: Fri Feb 23, 2018 10:53 am
by Steve L~
Great thanks Daniel,

I thought I was going crazy.....

Much appreciated !

Re: Save As > FBX

Posted: Fri Mar 15, 2019 2:45 pm
by DJSLRP
I am also trying to export FBX, but the option is not available. However, I am just trying to export point cloud and RGB (if supported). The File I/O wiki page says it should be supported. I assume that >1 means that more than one point cloud can be saved in the file? Please advise.

Re: Save As > FBX

Posted: Fri Mar 15, 2019 2:53 pm
by daniel
FBX is now back in the official 2.10 versions (online).

And FBX only supports meshes. If it's written otherwise in the documentation, then it's a mistake! (EDIT: that's fixed now, thanks for the feedback ;)

Re: Save As > FBX

Posted: Fri Mar 15, 2019 3:15 pm
by DJSLRP
It would be fantastic if you did enable point cloud support for FBX. VFX industry standard compositing software NUKE appears to support that format for import...

https://learn.foundry.com/nuke/8.0/cont ... metry.html