I used Intensely to process the MMS data for this game.

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PablerasBCN
Posts: 296
Joined: Sat Jan 20, 2018 1:57 pm

I used Intensely to process the MMS data for this game.

Post by PablerasBCN »

https://youtu.be/0ByHjieQcS4

The track is MMS scan from Virtual Shizuoka Dataset.
BKG is Aerial Scan.

Processing the data was hell, but managed to build a somewhat reasonable workflow yet mesh retopology and cloud segmentation remain the main challenges.

I'll add references to CC in credits or launch screen, but at the moment is just a prototype/alpha

Cheers!
daniel
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Location: Grenoble, France
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Re: I used Intensely to process the MMS data for this game.

Post by daniel »

Nice! I can imagine how complex the cloud processing has been ;)
Daniel, CloudCompare admin
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